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	<title>equk&#039;s place on the web</title>
	<atom:link href="http://www.equk.co.uk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.equk.co.uk</link>
	<description>http://www.equk.co.uk</description>
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		<title>wrappz skins</title>
		<link>http://www.equk.co.uk/2010/07/29/wrappz-skins/</link>
		<comments>http://www.equk.co.uk/2010/07/29/wrappz-skins/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:53:39 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=729</guid>
		<description><![CDATA[I recently saw these on offer so bought 2 They normally cost around £20 each so I thought why not as I have some old laptops which I wanted to cover.I bought a 15&#8243; one and a 17&#8243; one but they seem very small and didn&#8217;t fit my laptop as they seem to be designed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.equk.co.uk/wp-content/uploads/2010/07/personal_wrappz.jpg"><img class="alignright size-full wp-image-738" title="personal_wrappz" src="http://www.equk.co.uk/wp-content/uploads/2010/07/personal_wrappz.jpg" alt="" width="200" height="100" /></a></p>
<p>I recently saw these on offer so bought 2</p>
<p>They normally cost around £20 each so I thought why not as I have some old laptops which I wanted to cover.<br />I bought a 15&#8243; one and a 17&#8243; one but they seem very small and didn&#8217;t fit my laptop as they seem to be designed specifically for macbook/macbook pro.</p>
<p>I had to do a bit of overlapping with the edges but it doesn&#8217;t look too bad.<br />The 3M adhesive is really nice, you can get bubbles out really easily and even remove the skin (altho it sticks pretty solid)</p>
<p>I&#8217;m not sure what to do with the 17&#8243; one as I&#8217;m pretty sure it won&#8217;t fit on a 17&#8243; laptop.</p>
<p><a title="wrappz - 2010-07-29-13.23.58.jpg" href="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCGs753EI/AAAAAAAAAiI/rc7JxVWAmyA/s800/2010-07-29-13.23.58.jpg"><img src="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCGs753EI/AAAAAAAAAiI/rc7JxVWAmyA/s160-c/2010-07-29-13.23.58.jpg" alt="" /></a> <a title="wrappz - 2010-07-29-13.24.41.jpg" href="http://lh3.ggpht.com/_Zeo7ZMon74w/TFGCH4f68eI/AAAAAAAAAiM/L77V7CTJbO4/s800/2010-07-29-13.24.41.jpg"><img src="http://lh3.ggpht.com/_Zeo7ZMon74w/TFGCH4f68eI/AAAAAAAAAiM/L77V7CTJbO4/s160-c/2010-07-29-13.24.41.jpg" alt="" /></a> <a title="wrappz - 2010-07-29-13.33.26.jpg" href="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCIsoZDFI/AAAAAAAAAiQ/kO0jy4SredM/s800/2010-07-29-13.33.26.jpg"><img src="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCIsoZDFI/AAAAAAAAAiQ/kO0jy4SredM/s160-c/2010-07-29-13.33.26.jpg" alt="" /></a> <a title="wrappz - 2010-07-29-14.08.28.jpg" href="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCLKq___I/AAAAAAAAAiY/ekoAQGbgjec/s800/2010-07-29-14.08.28.jpg"><img src="http://lh5.ggpht.com/_Zeo7ZMon74w/TFGCLKq___I/AAAAAAAAAiY/ekoAQGbgjec/s160-c/2010-07-29-14.08.28.jpg" alt="" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Counterstrike Source Updates = More Bugs</title>
		<link>http://www.equk.co.uk/2010/07/27/new-counterstrike-source-updates-more-bugs/</link>
		<comments>http://www.equk.co.uk/2010/07/27/new-counterstrike-source-updates-more-bugs/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 14:44:18 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[orangebox]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=716</guid>
		<description><![CDATA[Since the orangebox update there have been numerous bugs, lots of them are exploitable &#38; some are being kept secret. There is a huge bug at the moment since the last 3 updates where you can double tap on certain weapons giving you an advantage. On some weapons it causes huge recoil and also for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-694" title="css_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/07/css_logo.png" alt="" width="135" height="135" />Since the orangebox update there have been numerous bugs, lots of them are exploitable &amp; some are being kept secret.</p>
<p>There is a huge bug at the moment since the last 3 updates where you can double tap on certain weapons giving you an advantage. On some weapons it causes huge recoil and also for people who do multiple double/triple bursts in matches it just messes up the recoil now whereas before you could do proper timed bursts for headshots.</p>
<p>There are also bugs with sniper zoom/accuracy/movement (allowing people to run while scoped) &amp; a known bug where nades can do more damage (exploitable as it&#8217;s not random).</p>
<p>Here is a video from youtube showing the AWP/Scout doubletap (yes both shots can register hits so it&#8217;s not clientside only).</p>
<p><object width="500" height="400" type="application/x-shockwave-flash" data="http://www.youtube.com/v/q5kKjXGUO50"><param name="movie" value="http://www.youtube.com/v/q5kKjXGUO50" />This video was embedded using the YouTuber plugin by <a href="http://www.roytanck.com">Roy Tanck</a>. Adobe Flash Player is required to view the video.</object></p>
<p>The doubletap bug comes from the <a href="http://store.steampowered.com/news/4114/" target="_blank">updates released on  23/07/2010</a>.<br />An update came out today but does nothing to stop it.</p>
]]></content:encoded>
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		<item>
		<title>EQUK Counterstrike Source HUD Update</title>
		<link>http://www.equk.co.uk/2010/07/15/equk-counterstrike-source-hud-update/</link>
		<comments>http://www.equk.co.uk/2010/07/15/equk-counterstrike-source-hud-update/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:03:56 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[orangebox]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=705</guid>
		<description><![CDATA[As some people have probably noticed, I have my own custom HUD which I use on counterstrike source.The orangebox update broke this but after some re-coding last week it&#8217;s all working again now. Features:Larger icons (bomb/cart/ammo)Clearer fonts on deathnotices (using outline)Black HUD without transparency(making it easier to read)Black/Green buymenu&#8217;s (easier to read)New console with custom [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-694" title="css_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/07/css_logo.png" alt="" width="135" height="135" />As some people have probably noticed, I have my own custom HUD which I use on counterstrike source.<br />The orangebox update broke this but after some re-coding last week it&#8217;s all working again now.</p>
<p><strong>Features:</strong><br />Larger icons (bomb/cart/ammo)<br />Clearer fonts on deathnotices (using outline)<br />Black HUD without transparency(making it easier to read)<br />Black/Green buymenu&#8217;s (easier to read)<br />New console with custom font and white/green text<br />Health flashes black/red when low on health</p>
<p><a href="http://lh3.ggpht.com/_Zeo7ZMon74w/TD8h700MeLI/AAAAAAAAAfg/--sGBdBzc7k/s800/equk_hud_console.jpg"><img class="alignnone" src="http://lh3.ggpht.com/_Zeo7ZMon74w/TD8h700MeLI/AAAAAAAAAfg/--sGBdBzc7k/s160-c/equk_hud_console.jpg" alt="equkhud console" width="160" height="160" /></a> <a href="http://lh4.ggpht.com/_Zeo7ZMon74w/TDW9IRmx81I/AAAAAAAAAfY/ySh9Dzh4NPg/s800/equk_hud_08-07-2010.jpg"><img class="alignnone" src="http://lh4.ggpht.com/_Zeo7ZMon74w/TDW9IRmx81I/AAAAAAAAAfY/ySh9Dzh4NPg/s160-c/equk_hud_08-07-2010.jpg" alt="equkhud" width="160" height="160" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Counterstrike Source Orangebox Update</title>
		<link>http://www.equk.co.uk/2010/07/15/counterstrike-source-orangebox-update/</link>
		<comments>http://www.equk.co.uk/2010/07/15/counterstrike-source-orangebox-update/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 14:43:34 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[cfg]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[orangebox]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=693</guid>
		<description><![CDATA[As most people have probably noticed, valve decided to release the orangebox update a few weeks ago even tho it still really seems like a BETA. There seem to be a lot of bugs &#38; some huge gaping holes for scripting/hax possibilities which some already are exploiting. The main problem at the moment seems to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-694" title="css_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/07/css_logo.png" alt="" width="135" height="135" />As most people have probably noticed, valve decided to release the orangebox update a few weeks ago even tho it still really seems like a BETA.</p>
<p><a href="http://www.equk.co.uk/wp-content/uploads/2010/07/cssmac.jpg"><img class="alignleft size-medium wp-image-696" title="cssmac" src="http://www.equk.co.uk/wp-content/uploads/2010/07/cssmac-345x150.jpg" alt="" width="345" height="150" /></a>There seem to be a lot of bugs &amp; some huge gaping holes for scripting/hax possibilities which some already are exploiting.</p>
<p>The main problem at the moment seems to be interp/lerp.<br />After looking on various discussions and sites it seems that people with a lower interp can have an advantage, especially when peeking corners.<br />If you are quick enough you can shoot someone without actually being seen.</p>
<p>One thing which could fix this is the addition of zBlock to force cl_interp to 0.01 (as it was before the patch). But as zBlock doesn&#8217;t yet work on the orangebox update, everyone has free reign over the value and as a result often people with 100ms+ ping can gain a advantage.</p>
<p>Server admins can allow clients to put cl_interp down to 0.01 by adding this to their server cfg</p>
<p>//server interp<br />sv_client_min_interp_ratio &#8220;0&#8243;<br />sv_client_max_interp_ratio  &#8220;1&#8243;</p>
<p>The clients can then disable interp_ratio and put interp down (we all disabled this the first time around)</p>
<p>//client interp<br />cl_interp &#8220;0.01&#8243;<br />cl_interp_ratio &#8220;0&#8243;</p>
<p>There are a few good additions to the patch but they are vastly outweighed by the way the netcode seems broke due to so many variables being open for clients to change.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>EQUK Mini Mod v1.0</title>
		<link>http://www.equk.co.uk/2010/06/15/equk-mini-mod-v1-0/</link>
		<comments>http://www.equk.co.uk/2010/06/15/equk-mini-mod-v1-0/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 14:58:21 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[i5700]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[tweak]]></category>
		<category><![CDATA[tweaks]]></category>
		<category><![CDATA[widget]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=680</guid>
		<description><![CDATA[EQUK Mini Mod v1.0   Default Apps Removed: Calculator.apk Gallery.apk wssyncmlnps.apk MyFiles.apk Pantheon.apk BluetoothIcon.apk WifiIcon.apk MySpace1.7.apk Layar304-final-market.apk Facebook1.1.2.apk MusicPlayer.apk New Apps Installed: Calculator.apk (ARM11 fix) &#8211; [ more info ] Gallery3D.apk (i5700 version) &#8211; [ more info ] LauncherPro.apk Music.apk MusicMod (Nexus One + Widgets) &#8211; [ more info ] Superuser.apk 2.1 (xda-developers) &#8211; [ [...]]]></description>
			<content:encoded><![CDATA[<h2><strong><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" /></strong><a title="equkmod" href="http://forum.samdroid.net/f42/equk-mini-mod-1265/" target="_blank"><strong>EQUK Mini Mod v1.0</strong></a></h2>
<p> </p>
<p><strong>Default Apps Removed:</strong><br /> Calculator.apk<br /> Gallery.apk<br /> wssyncmlnps.apk<br /> MyFiles.apk<br /> Pantheon.apk<br /> BluetoothIcon.apk<br /> WifiIcon.apk<br /> MySpace1.7.apk<br /> Layar304-final-market.apk<br /> Facebook1.1.2.apk<br /> MusicPlayer.apk</p>
<p><strong>New Apps Installed:</strong><br /> Calculator.apk (ARM11 fix) &#8211; [ <a href="http://forum.sdx-developers.com/tester-board/arm11-optimized-libdvm-so/" target="_blank">more info</a> ]<br /> Gallery3D.apk (i5700 version) &#8211; [ <a href="http://forum.samdroid.net/f9/gallery-apk-no-bug-1049/" target="_blank">more info</a> ]<br /> LauncherPro.apk<br /> Music.apk MusicMod (Nexus One + Widgets) &#8211; [ <a href="http://forum.xda-developers.com/showthread.php?t=690180" target="_blank">more info</a> ]<br /> Superuser.apk 2.1 (xda-developers) &#8211; [ <a href="http://forum.xda-developers.com/showthread.php?t=682828" target="_blank">more info</a> ]</p>
<p><strong>Tweaks/Enhancements:</strong><br /> OpenGL v1.4 ARM11 &#8211; [ more info ]<br /> libdvm.so ARM11 &#8211; [ <a href="http://forum.sdx-developers.com/tester-board/arm11-optimized-libdvm-so/" target="_blank">more info</a> ]<br /> build.prop (based on Original JE4 &#8211; marketfix)<br /> hosts (adblocking for blocking admob &#8211; from xda-developers) &#8211; [ <a href="http://forum.xda-developers.com/showthread.php?t=664532" target="_blank">more info</a> ]</p>
<p><strong>Optional Tweak:</strong><br /> relocate dalvik-cache to /cache &#8211; [ <a href="http://forum.samdroid.net/f9/relocate-dalvik-cache-free-up-space-1117/" target="_blank">more info</a> ]</p>
<p>This mod is based on the <a href="http://forum.samdroid.net/f28/i570exxje4-en-1151/" target="_blank">I570EXXJE4</a> firmware with <a href="http://forum.samdroid.net/f9/lk2-06-beta4-original-firmwares-root-etc-10-06-2010-a-1193/" target="_blank">LK2.06.beta4</a></p>
<p>I made this for my own phone to make it easier when installing a clean  firmware.</p>
<p><strong>All you need to do is:</strong><br /> 1. Flash new firmware (eg: I570EXXJE4) using ODIN<br /> 2. Flash LK2.06.beta4 using ODIN<br /> 3. Boot into recovery &amp; apply this MOD</p>
<p><strong>Optional:</strong><br /> Clear Data/Cache</p>
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		</item>
		<item>
		<title>equkmod &#8211; currently testing</title>
		<link>http://www.equk.co.uk/2010/06/10/equkmod-currently-testing/</link>
		<comments>http://www.equk.co.uk/2010/06/10/equkmod-currently-testing/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 19:01:38 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nexus]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=669</guid>
		<description><![CDATA[I have just about finished the first version of my mod.Linpack benchmark on non-JIT is 5.3MFLOPS &#8211; normal boot free memory is 65-70mb I have based it on the latest firmware at the moment (I570EXXJE4)Basics of installing the mod &#8211; install I570EXXJE4 &#8211; install LK2.06beta4 &#8211; install equkmod What the mod does at the moment: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" />I have just about finished the first version of my mod.<br />Linpack benchmark on non-JIT is 5.3MFLOPS &#8211; normal boot free memory is 65-70mb</p>
<p>I have based it on the latest firmware at the moment (I570EXXJE4)<br />Basics of installing the mod &#8211; install I570EXXJE4 &#8211; install LK2.06beta4 &#8211; install equkmod</p>
<p>What the mod does at the moment:</p>
<p><strong>Removes unwanted system apps</strong></p>
<h6>Gallery.apk<br />wssyncmlnps.apk<br />MyFiles.apk<br />Pantheon.apk<br />BluetoothIcon.apk<br />WifiIcon.apk<br />HTC_IME_lo.apk<br />Clicker.apk<br />SamdroidTools.apk<br />MySpace1.7.apk<br />Layar304-final-market.apk<br />Facebook1.1.2.apk</h6>
<p> </p>
<p><strong>Installs<a href="http://lh3.ggpht.com/_Zeo7ZMon74w/TBIdA5T9pqI/AAAAAAAAAd8/7PbJBGZ8Lqc/s800/musicmod.jpg"><img class="alignright" title="musicmod" src="http://lh3.ggpht.com/_Zeo7ZMon74w/TBIdA5T9pqI/AAAAAAAAAd8/7PbJBGZ8Lqc/s160-c/musicmod.jpg" alt="" width="160" height="160" /></a><a href="http://lh3.ggpht.com/_Zeo7ZMon74w/TBIdA4J9_sI/AAAAAAAAAd4/KSeRvDtwXlc/s800/android-11-06-10.jpg"><img class="alignright" title="screenshot of rom" src="http://lh3.ggpht.com/_Zeo7ZMon74w/TBIdA4J9_sI/AAAAAAAAAd4/KSeRvDtwXlc/s160-c/android-11-06-10.jpg" alt="" width="160" height="160" /></a></strong></p>
<h6>su 2.1, from xda-forums to fix su<br />ARM11 dalvik-vm, from sdx-developers (have left out JIT due to stability)<br />ARM11 calculator fix, from sdx-developers<br />fixes build.prop for market (idea from xda-forums)<br />installs userinit.sh to relocate dalvik, from equk<br />Gallery3D (LeshaK&#8217;s mod)<br />LauncherPro<br />Modded Musicplayer from nexus one from xda-dev forum</h6>
<p><strong>todo:</strong></p>
<h6>install custom hosts file for adblocking</h6>
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		</item>
		<item>
		<title>Possible New Android Project &#8211; equkmod</title>
		<link>http://www.equk.co.uk/2010/06/08/possible-new-android-project-equkmod/</link>
		<comments>http://www.equk.co.uk/2010/06/08/possible-new-android-project-equkmod/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 15:02:05 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[i5700]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[widget]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=652</guid>
		<description><![CDATA[I&#8217;m just looking at maybe making a mini all-in-one MOD for the i5700. There are a few reasons for making this, the main one is to make it easy to install a new updated Official ROM (which prob has bugfixes) &#38; apply one update without losing all of these manufacturer bugfixes. (a lot of mods [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" />I&#8217;m just looking at maybe making a mini all-in-one MOD for the i5700.</p>
<p>There are a few reasons for making this, the main one is to make it easy to install a new updated Official ROM (which prob has bugfixes) &amp; apply one update without losing all of these manufacturer bugfixes. (a lot of mods seem to replace so much)<br />So the mod will only be a few MB instead of replacing 70MB of manufacturers fixes with a lower version causing incompatibility with libraries &amp; completely losing the point of upgrading.<br />Also you will be able to install the mod without having to do a factory reset and losing all your settings etc.</p>
<p>So far the things which I actually find useful (and will prob add to the mod) are:</p>
<p>ARM11 Optimizations<br />New OpenGL Drivers<br />JIT<br />Relocation of dalvik-cache<br />Removal of debug dumps on startup<br />Volume mod (kernel)<br />Gallery3D (replace gallery completely)<br />Removal of system apps which are not required</p>
<p>Stuff I&#8217;ve never really used and will probably not bother with in this mod:</p>
<p>Live Wallpapers (bit gimmicky)<br />Nexus One Launcher (LauncherPro is much better)</p>
<p><strong>So far I have a mod which:</strong><br /> removes wssyncmlnps.apk, MyFiles.apk &amp; Gallery.apk<br />installs gallery3d.apk<br />installs custom media player with widgets (based on nexus one)<br />instals a custom startup script to relocate dalvik &amp; also remove debug dumps<br />installs a custom hosts file to block adverts<br />fixes file permissions</p>
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		<title>Few tweaks &amp; new kernel = linpack higher than nexus one</title>
		<link>http://www.equk.co.uk/2010/06/07/few-tweaks-new-kernel-linpack-higher-than-nexus-one/</link>
		<comments>http://www.equk.co.uk/2010/06/07/few-tweaks-new-kernel-linpack-higher-than-nexus-one/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 18:14:02 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[eclair]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[tweak]]></category>
		<category><![CDATA[tweaks]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=644</guid>
		<description><![CDATA[When I first put on eclair with the samsung ROM I was getting 3.4MFLOPS on linpack. I&#8217;ve since installed my mods for moving dalvik-cache and clearing mem.I&#8217;ve also installed a ARM11 optimized build of OpenGL v1.4, ARM11 optimized build of JIT v8.12.I also removed a few system apk&#8217;s which weren&#8217;t needed and disabled some startup [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" />When I first put on eclair with the samsung ROM I was getting <strong><em>3.4MFLOPS</em></strong> on linpack.</p>
<p>I&#8217;ve since installed my mods for moving dalvik-cache and clearing mem.<br />I&#8217;ve also installed a ARM11 optimized build of OpenGL v1.4, ARM11 optimized build of JIT v8.12.<br />I also removed a few system apk&#8217;s which weren&#8217;t needed and disabled some startup services which weren&#8217;t needed.<br />Most recently I have installed a custom compiled kernel which has optimizations for ARM.</p>
<p>With all of those tweaks/mods I have a linpack score of <strong>8.419MFLOPS</strong>.<br />This seems to be faster than the nexus one benchmark.</p>
<p><a href="http://lh6.ggpht.com/_Zeo7ZMon74w/TA0l7uLueaI/AAAAAAAAAdg/jy0J-XfnvX4/s800/linpack_07-06-10.jpg"><img class="alignnone" title="linpack" src="http://lh6.ggpht.com/_Zeo7ZMon74w/TA0l7uLueaI/AAAAAAAAAdg/jy0J-XfnvX4/s160-c/linpack_07-06-10.jpg" alt="" width="160" height="160" /></a> <a href="http://www.equk.co.uk/wp-content/uploads/2010/06/linpack1.png"><img class="alignnone size-medium wp-image-645" title="linpack1" src="http://www.equk.co.uk/wp-content/uploads/2010/06/linpack1-278x150.png" alt="" width="278" height="150" /></a></p>
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		<title>Clear more space on i5700 by removing debugger dumps</title>
		<link>http://www.equk.co.uk/2010/06/06/clear-more-space-on-i5700-by-removing-debugger-dumps/</link>
		<comments>http://www.equk.co.uk/2010/06/06/clear-more-space-on-i5700-by-removing-debugger-dumps/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 14:59:41 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[i5700]]></category>
		<category><![CDATA[mod]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=635</guid>
		<description><![CDATA[This is sort of a follow on from my previous article/mod. On looking into the problem with memory usage on the samsung i5700 it seems the system is creating memory dumps from the debugger process.These seem to mount up and use huge amounts of memory cuasing the /data partition to fill up quickly. This may [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" />This is sort of a follow on from my <a href="http://www.equk.co.uk/2010/06/05/relocate-dalvik-cache-free-45mb-storage-without-losing-speed/">previous article/mod</a>.</p>
<p>On looking into the problem with memory usage on the samsung i5700 it seems the system is creating memory dumps from the debugger process.<br />These seem to mount up and use huge amounts of memory cuasing the /data partition to fill up quickly.</p>
<p>This may be cuased by installing JIT (unconfirmed atm)</p>
<p>These files were taking up 65mb of storage on my phone (on a 150mb partition).</p>
<h6>65.7M   /data/tombstones</h6>
<p> </p>
<p>I have now added to the script which relocates dalvik-cache to the /cache partition so on every reboot these files are removed.</p>
<p>After applying this new mod I have nearly 100mb of free space on /data.</p>
<h6>Filesystem                Size      Used Available Use% Mounted on<br />tmpfs                    80.7M     12.0K     80.7M   0% /dev<br />tmpfs                     4.0M         0      4.0M   0% /sqlite_stmt_journals<br />/dev/stl6               196.3M    130.5M     65.8M  67% /system<br /><span style="color: #00ff00;">/dev/stl5               147.1M     52.8M     94.3M  36% /data</span><br />/dev/stl7                78.7M     41.9M     36.8M  53% /cache<br />/dev/stl10                7.5M    776.0K      6.8M  10% /efs<br />/dev/bml8                 4.0M      4.0M         0 100% /xbin<br />/dev/stl7                78.7M     41.9M     36.8M  53% /data/dalvik-cache</h6>
<p> </p>
<p><span style="color: #ff0000;"><strong>do not use with Apps2SD (<span style="text-decoration: underline;">should be no need to use Apps2SD</span>)</strong></span><br />Download the mod here <em>- <a href="http://www.equk.co.uk/files/android/dalvik-cache.zip">Link</a></em></p>
<p style="text-align: right;"><em>related:  <a href="http://wiki.cyanogenmod.com/index.php/Dalvik-cache-relocation" target="_blank">cyanogen wiki</a></em></p>
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		</item>
		<item>
		<title>Relocate dalvik-cache &amp; free 45mb storage without losing speed</title>
		<link>http://www.equk.co.uk/2010/06/05/relocate-dalvik-cache-free-45mb-storage-without-losing-speed/</link>
		<comments>http://www.equk.co.uk/2010/06/05/relocate-dalvik-cache-free-45mb-storage-without-losing-speed/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 20:00:19 +0000</pubDate>
		<dc:creator>equk</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[equk]]></category>
		<category><![CDATA[i5700]]></category>
		<category><![CDATA[mod]]></category>

		<guid isPermaLink="false">http://www.equk.co.uk/?p=599</guid>
		<description><![CDATA[I just had a problem with my i5700 where the phone storage filled up. After looking into the problem it seemed the main cause was the dalvik cache using up 45mb of the /data partition of the phone. dfFilesystem           1K-blocks      Used Available Use% Mounted ontmpfs                    82624        12     82612   0% /devtmpfs                     4096         0      4096   0% /sqlite_stmt_journals/dev/stl6               [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-546" title="android_logo" src="http://www.equk.co.uk/wp-content/uploads/2010/05/android_logo.png" alt="" width="130" height="150" /></p>
<p>I just had a problem with my i5700 where the phone storage filled up.</p>
<p>After looking into the problem it seemed the main cause was the dalvik cache using up 45mb of the /data partition of the phone.</p>
<h6>df<br />Filesystem           1K-blocks      Used Available Use% Mounted on<br />tmpfs                    82624        12     82612   0% /dev<br />tmpfs                     4096         0      4096   0% /sqlite_stmt_journals<br />/dev/stl6               200996    133660     67336  66% /system<br /><span style="color: #ff0000;">/dev/stl5               150644    150184       460 100% /data</span><br />/dev/stl7                80576      4180     76396   5% /cache<br />/dev/stl10                7729       776      6953  10% /efs<br />/dev/bml8                 4096      4096         0 100% /xbin</h6>
<p><a href="http://www.equk.co.uk/wp-content/uploads/2010/06/disk-err.jpg"><img class="alignright size-large wp-image-621" title="disk-err" src="http://www.equk.co.uk/wp-content/uploads/2010/06/disk-err-166x250.jpg" alt="" width="166" height="250" /></a><strong> </strong></p>
<p><strong>Basics on the filesystem layout:</strong><br /> (512mb is divided into partitions)<br /> /dev 82mb<br /> /system 200mb<br /> /data 150mb<br /> /cache 80mb</p>
<p>I thought why can&#8217;t we move/repoint dalvik-cache to this nearly empty  partition?<br /> <em><strong>I had already heard that people had used SDCards  for this but I think that is pretty pointless as SDCards are slow and  should be classed as removable storage</strong></em> (ie &#8211; you should be able  to boot without them)<br /> On searching around I found someone had actually done this before  without any problems.</p>
<p> The script makes the system put dalvik cache into the /cache partition  which is 80mb and gets used by various processes for caching &amp; OTA  updates (prob don&#8217;t have those anymore anyway)</p>
<p>Result:</p>
<h6>df<br />Filesystem           1K-blocks      Used Available Use% Mounted on<br />tmpfs                    82624        12     82612   0% /dev<br />tmpfs                     4096         0      4096   0% /sqlite_stmt_journals<br />/dev/stl6               200996    133668     67328  67% /system<br /><span style="color: #00ff00;">/dev/stl5               150644    105580     45064  70% /data</span><br /><span style="color: #3366ff;">/dev/stl7                80576     41962     38614  52% /cache</span><br />/dev/stl10                7729       776      6953  10% /efs<br />/dev/bml8                 4096      4096         0 100% /xbin<br />/dev/stl7                80576     41962     38614  52% /data/dalvik-cache</h6>
<p> </p>
<p>Now another 45mb of storage for more apps and dalvik is still writing to the internal storage<br /><em>note: in comparison the htc desire only has a 40mb /cache partition</em></p>
<p><span style="color: #ff0000;">WARNING: THIS METHOD CAN BE DANGEROUS. DO NOT TRY IF YOU DO NOT KNOW WHAT YOU ARE DOING.<br />I CAN&#8217;T BE RESPONSIBLE IF YOU BRICK YOUR PHONE.</span></p>
<p><em><strong>Update:</strong> I have now made a mod zip which can be applied using recovery &#8211; <a href="http://www.equk.co.uk/files/android/dalvik-cache.zip">Link</a></em></p>
<p style="text-align: right;"><em>related: <a href="http://wiki.cyanogenmod.com/index.php/Dalvik-cache-relocation" target="_blank">cyanogen wiki</a><br /></em></p>
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